Nem TDoc 006
Primebloods
Reptilian hybrids that coordinate attacks and spread infection through burrowing organisms.
Nem TDoc 006
Technical data sheet (source): Nem TDoc 006 - Primebloods
Subject: Evolutionary Lifecycle of the Species Designated “Prime Bloods”
Author: Dr. Kael Draven, Senior Xenobiologist, Outer Rim Research Initiative
The Prime Bloods were accidentally created by humanity. When Xenonids were introduced to a previously undiscovered reptilian species with extreme evolutionary adaptability, the native lifeform did not succumb to the invaders. Instead, it absorbed and overrode the Xenonid genetic code, rapidly mutating into an entirely new species.
These creatures are distinctly reptilian, combining the heavy build of crocodilians, amphibious traits, and elongated snake-like necks. They move with a slow, plodding gait that makes them individually easier to engage, but they are rarely encountered alone — they almost always attack in coordinated groups of two to four.
Key Environmental Hazards
Amber Molt / Slime
A slick, translucent amber gel that smells strongly of sulfur and decaying vegetation. It dries into a glossy, rubbery film that is highly adhesive and serves as an effective tracking marker for the swarm.
LeechHock / Contaminant
Prime Bloods carry fluid sacs filled with hundreds of tiny, quarter-inch leech-like organisms. When threatened or excited, they violently spray these creatures in a wide arc. The leeches immediately burrow into the victim’s body, seeking out different tissue types (bone marrow, muscle, neural, gastrointestinal). Once they have gathered sufficient genetic material, the leeches migrate together inside the host, forming a single chrysalis. The host’s tissues are then dissolved and reformed, eventually hatching a Skink.
Panic — When an entire colony vocalizes in unison — a combination of guttural chirps, deep roars, and the rhythmic clicking of their prehensile neural spinal sails — the sound induces overwhelming primal panic in humans.
Molting — Prime Bloods do not require external biomass to evolve like most other Intruder species. Instead, they advance through a natural molting cycle similar to Earth snakes or crustaceans. When a Skink or Anole reaches sufficient size, its outer skin splits and is shed, allowing the creature to emerge larger, stronger, and more heavily armored. This process is visibly painful and disturbing — limbs split open, bones crack and reform, and new growths push through the old flesh while the creature remains fully conscious. A single individual can molt multiple times over its lifespan, progressively becoming a Tuatara, Cerastus, or Cerasta without needing to consume other hosts.
Lifecycle Stages
Stage 0 – The Spawning Pool / Nest
Large, dammed basins constructed from biomass and secretions. These stagnant pools are filled with murky fluid in which dozens of leathery eggs float. Skinks regularly return to these pools to refill their fluid sacs with fresh leeches.
Stage 1 – SlitherSacs / Eggs
Soft, thick, leathery sacs resembling oversized garbage bags filled with liquid. Each egg contains a writhing mass of leech-like creatures. If left undisturbed, the leeches inside eventually form a chrysalis and emerge as a Skink.
Stage 2 – The Skink / Larva
The larval form. Small, quick, and non-aggressive. Their sole purpose is to spray victims with leeches and flee. They frequently return to the Spawning Pool to replenish their sacs. Stage 3 – The Anole / Adult The primary combat form. Larger and more aggressive than Skinks, Anoles move with a deliberate, plodding gait and attack in groups.
Stage 4 – The Tuataras / Breeder
The heavily armored breeder form. Significantly larger and tougher, Tuataras serve as the main defensive and reproductive anchors of any infestation.
Stage 5 – The Cerastus / King
The male apex form. A massive, heavily plated predator with prominent prehensile neural spinal sails.
Stage 6 – The Cerasta / Queen
The female apex form. Similar in size to the Cerastus but with more pronounced reproductive capabilities and slightly more flexible sails.
End of Report
First-hand Account 1 – Toxic Swamp Terraforming World
This is Environmental Specialist Haley Corvinus, Terraforming Outpost Veyra-6.
This planet was supposed to be a challenge. Toxic atmosphere, endless swamps, acidic rain. We were making real progress… until the Prime Bloods showed up.
They love it here. The same toxins we’re trying to scrub out of the air are perfect for them. The spawning pools are everywhere now — every flooded crater has dozens of those leathery egg sacs floating in the sludge. We tried to burn one of the pools yesterday. Six Tuataras came out of the water at once. Slow. Plodding. But there were so many. They just kept coming. The sound of their sails clicking and those low roars echoing across the swamp… it gets inside your head.
We’re down to twelve people. The walls are dripping with that amber slime. Every vent smells like sulfur and rotting vegetation.
If you’re coming to evacuate us, bring flamethrowers and don’t land anywhere near water.
First-hand Account 2 – Escape Pod “Kestrel-4”
This is Technician Mira Solenne. We barely made it off the Razorback.
Jory’s changing. He got sprayed during the evacuation. At first it was just little red marks. Now I can see them moving under his skin — those tiny leeches crawling toward his spine. He keeps saying he’s fine, but his neck is elongating. His bones are cracking and reforming while he’s still conscious.
He’s halfway through molting. His arms are splitting open and new limbs are pushing out. He keeps begging me to shoot him, but I can’t. Not yet.
The escape pod is too small. There’s nowhere to go.
If this pod is recovered and I’m still alive… don’t open it. Jory won’t be Jory anymore.
First-hand Account 3 –** **Unexpected Cargo
This is Cargo Loader Taren Rhen, Long-haul Freighter Nyx’s Gambit.
We thought we were carrying mining equipment. Turns out we were carrying eggs.
They hatched somewhere between decks 3 and 4. Now the entire cargo bay is a spawning pool. Hundreds of those soft, squishy egg sacs are floating in a lake of black fluid that used to be our crew.
We sealed the bay, but they’re already in the vents. I can hear the Skinks plodding through the ducts, spraying those fucking leeches every time someone coughs or gets a paper cut.
The worst part is the sound. Every few minutes the whole ship fills with that clicking, chirping, roaring chorus. It’s like the walls themselves are screaming.
We’ve got four hours of oxygen left and no way off this ship.
If anyone finds this black box… just scuttle the Nyx’s Gambit. Don’t even try to board her.
There’s nothing left here but teeth, leeches, and that goddamn clicking.